Tweets from June 2018

RT @mobilesecurity_: Strong anti-piracy measures implemented by Nintendo for online #MobileSecurity #ConsoleSecurity by @SciresM https://t.co/DMy5D6kDXa

12:37pm June 18th 2018 via Falcon Pro Material

RT @mobilesecurity_: A collection of fully annotated iOS and Android exploits by @Externalist #MobileSecurity #iOSsecurity… https://t.co/eRBXVsYTtv

12:04pm June 17th 2018 via Falcon Pro Material

RT @muellerberndt: Version 1.0 of the @OWASP Mobile Security Testing Guide is now available for free to the community. Fantastic job… https://t.co/1u85wTYfoo

11:26am June 16th 2018 via Falcon Pro Material

RT @rotlogix: Android P breaks all of the implementations for exec'ing shellcode from Java that I discovered ~ However, I have an… https://t.co/zkXrFTSJzj

7:03pm June 14th 2018 via Falcon Pro Material

RT @DanielMicay: An archive of some of my Android hardening work is available at https://t.co/KelvcbRZtC. For now, the userspace co… https://t.co/XVT1upvAvm

7:59pm June 13th 2018 via Falcon Pro Material

RT @chmodxx_: I’ve started a Youtube mini-series on getting started with #reverseengineering Android APKs. Part 1: TOOLS https://t.co/Kw7i7ZoXx1

7:58pm June 13th 2018 via Falcon Pro Material

RT @mobilesecurity_: Reverse Engineering on Android 101 (Game protocols) - Disobey 2018 #MobileSecurity #AndroidSecurity [VIDEO] by… https://t.co/zPTrf9ZwVJ

4:00pm June 11th 2018 via Falcon Pro Material

RT @martijn_grooten: Leaving the debug backdoor open on Android devices is a really bad thing for manufacturers to do. Guess what, some… https://t.co/N3Ltdi9w

3:59pm June 11th 2018 via Falcon Pro Material

RT @rotlogix: [Blog] Reverse Engineering Unity Based Android Games - Part One https://t.co/LC5VXb0J4x #android #games

3:58pm June 11th 2018 via Falcon Pro Material

RT @EdgeSecurity: The #OnePlus6 allows booting arbitrary images with `fastboot boot image.img`, even when the bootloader is completel… https://t.co/7X9PrIIJmH

9:51pm June 9th 2018 via Falcon Pro Material

RT @jeffmcjunkin: "Non-root can't bind to ports <1024"? Not since Linux 4.11 in May 2017: $ nc -nvlp 1 nc: Permission denied $ echo… https://t.co/abHZ3pNf

9:48pm June 9th 2018 via Falcon Pro Material

RT @mobilesecurity_: Bluedroid - PoC code for CVE-2017-1328, CVE-2018-9358 and CVE-2018-9361 discovered by @Jioun_dai & @oldfresher and… https://t.co/j6Q

4:04pm June 6th 2018 via Falcon Pro Material

@Xgamerz stun happened on the local side but remote inputs were incorrectly predicted, so it has rewind the game a… https://t.co/Edx6wdNGNE

3:55pm June 6th 2018 via Twitter for Android in reply to Xgamerz

RT @dantarion: Because @Arlieth complained, I found this! This is why diagonal inputs don't work in SF30th PC if your stick or pad… https://t.co/2t3ZBdj5wO

2:01pm June 6th 2018 via Falcon Pro Material

RT @edcrossed: @hackaday I just completed the Capcom CPS2 reverse engineering write-up https://t.co/vyBCR6U4kg

7:31pm June 3rd 2018 via Falcon Pro Material

@grandmaster_uk probably, i have just run it on a regular Linux nat box, but ddwrt should work maybe with minor adjustments

12:09pm June 1st 2018 via Twitter for Android in reply to grandmaster_uk

That explains why you usually get better quality netplay on Steam than on Switch, although both games run the same… https://t.co/JdL6bPy7mW

11:10am June 1st 2018 via Twitter Web Client in reply to pof

Back when USF2 was released I wrote a tool to avoid being paired with bad ping connections: https://t.co/SWLKuvEqt9… https://t.co/NKb0fbSOhh

11:08am June 1st 2018 via Twitter Web Client